Quick – how many football-draft-pick card sets can you name? Offhand, I remember these quasi-companies that either drank the hemlock or thought hard about it: Star Pics, run by Bob Rylko out of the Detroit area; Ultimate, out of Las Vegas; Maxx (or was it Traks?), the good ol’ NASCAR-card boys out of Mooresville, N.C. (or was it Mocksville?); Classic of course, out of a shopping channel near you; Signature Rookies, out of nowhere; SAGE Rookies, who came late to the party and did all right for a few minutes; Press Pass, who resorted to draft-pick sets in a moment of weakness; Courtside, who Tom Mortenson had to remember for me; Broders and all the other unlicensed sets, though “unlicensed” in this context means zip; Star Company, meant to be confused with Star Pics; and many others, I’m sure.
If you’re thinking, “Man; that’s a whole lot of cards of people who have a one-in-five chance of actually sticking on a roster,” you’re catching on. With the Super Bowl in the rear-view mirror and the NFL sitting back regally picking its teeth like Thomas Nast’s rendition of Boss Tweed, I thought it’d be fun to look back on one of the more ludicrous lines of reasoning that came out of the high HOL-y days.
The reasoning (God, I hate calling it that) went like this: If we make a draft-pick set the leagues will see how great our cards are, and they’ll have to give us a license! They’ll have no choice! They’ll be drowned in the groundswell! People will make 34-story-tall human pyramids and bang on the boardroom windows until they give in!
True, this reasoning is too simplistic for Phineas & Ferb; it’s borderline for Big Time Rush (though it’s just right for Two Kings). Yet I know this is what many of these boyos were thinking, because I heard it come out of their mouths more than once.
I won’t even say these were logical people caught in a moment of weakness because I have no evidence of that, though I do have a picture of Classic’s Ken Goldin being held horizontally, Madonna-style, by Eric Lindros, Russell Maryland, Brien Taylor, and Larry Johnson – the No. 1 overall draft picks in their respective sports in 1991. The only reasonable conclusion is that many of these so-called brains behind these sets were genuinely wacked, like LMFAO without the conceit.
The number of big-league trading-card licensees that got their start making draft-pick cards is zero. Not give-or-take zero, not rounded-down zero, but just plain zero. It never happened. Ever. The closest anyone ever got was Pacific, who went from minor-league baseball to NFL football at a time when the NFL was giving out card licenses to itinerant window-washers and filing cabinets. But that never stopped the Bob Rylkos of the world from believing their ball-bordered, fuzzy-photoed cards would be the ones to prove the skeptics dead wrong and reach licensed-collectible Valhalla.
For that to happen, it would have been like the bicycle-powered 12-winged airplane being the one that flew, making chumps out of all those hoity-toity inventors with their motors and propellers and – don’t make me laugh – ailerons.
Let’s be nice for a second. Not all these sets were blatant attempts to milk collectors and bamboozle licensors. Some were 12-winged airplanes that their inventors were honest-to-gosh convinced would fly. And they had autographs.
Autographs were the wind beneath the wings of draft-pick cards. The right autograph could bump the needle on a set from 50 cases sold to 5,000, so the more well-heeled of the draft-pick gang dropped benjamins like they were POGs to lock down the exclusive autograph rights of the top draft picks. Of course Lindros, Maryland, Taylor, and Johnson were ready to peel Ken Goldin a grape. For the amount of ching they were getting for signing their names they were more than willing to throw in a couple of skinless concords.
(You could argue that the cardmakers’ penchant for stuffing their sets full of autographed cards can be traced back to draft-pick sets proving that autographs can sell cards. You’re probably right. But draft-pick sets made you shovel a whole bunch of manure before you got to the pony.)
Autographs almost made up for the near-universal mediocrity of these sets. Granted, they were behind the eight-ball from the starting line because their subjects were restricted by definition to anyone reasonably considered draftable. You wouldn’t think this would be a big deal in football-draft-pick sets, what with 30 teams and seven rounds and all, but these sets welcomed offensive linemen and D-backs into their ranks as eagerly as Brett Favre embraced Aaron Rodgers. Given a choice, Signature Rookies would have taken the 27-card Browning Nagle career-highlights set a thousand times over a single card of Ted Washington.
Then they were restricted by exclusive arrangements – and there were many. Then there was photo availability, which ranged from reasonable for the fifth-year seniors from major programs to impossible for juco transfers and Division III superstars. Then people had to think of something hopeful to say about Mark Dingle and Bobby Olive.
The heyday for draft-pick sets paralleled the peak of the Handful O’Landfill madness – 1989-95, roughly. As the ‘90s hit their midway point, the legitimate licensors came to a startling realization: Draft-pick sets thrive in a very narrow window between the draft and training camp. Take away the window and you take away the sets – and all the money that went there now goes here.
The result was the Rookie Photo Shoot in football, and similar events in basketball. Bowman Baseball shifted its release date to better cover draft picks, and hockey … well, no one cared what happened to hockey draft picks, not even the teams that drafted them.
(With that said, one is reminded of the furor that resulted when Upper Deck released a card of Eric Lindros that showed him in action in a Philadelphia Flyers uniform, even though there had never been a game or practice or scrimmage when he had worn said uniform. Upon further questioning Upper Deck disclosed that yes, it digitally inserted Lindros’ head on someone else’s body. For most of us, it was the first time we heard the word “Photoshop.”)
It’s fun to look back at draft-pick sets and think – wait; scratch that. It’s no fun to look back at draft-pick sets. They’re the Tucker Torpedos of the trading-card business, the place where better ideas went to die. Only there were no better ideas, just a bunch of bicycle-powered, 12-winged flying machines. With autographs.
Tuesday, February 7, 2012
Monday, January 30, 2012
A Little Sun In A Little Sky
In case you hadn’t guessed, I’m Pro-Life; I love the cereal and the board game. But I’m a purist; I have no truck with Maple Life or Cinnamon Life or the multiple bloated spinoffs of The Game of Life, with their flashing lights and electronic spinners and debit cards and snowboarders (really, snowboarders? In The Game of Life? Is nothing sacred?). Give me the white-box Life that Mikey likes and the original version of The Game of Life, the Wonder Bread of board games, with its hand-powered carousel spinner in the middle and its soft plastic convertibles filled with soft-plastic-pushpin families.
There were two basic tracks you could take in The Game of Life. The short route took you straight from high school to a tricked-out plastic convertible. It was the Milton Bradley* approximation of drug dealing, with as many pitfalls along the way. The long route required more spins of the wheel to get you to the American Dream – a frothy concoction of spouse, children, college, home in the suburbs, career, and all the play money you can stuff in a suitcase – but it was worth it, because hard work, grinding your way down the Road of Life without ever dreaming of skipping ahead three spaces, is the way to get what you want in America. And not drug dealing. And certainly not spending your rainy Saturday afternoons playing a silly board game when you could be inventing The Twitter or something.
I bring this up in the context of trading cards because just like in The Game Of Life, in the Life of Game are two tracks pro athletes can take to get to the soft plastic convertible of their dreams. The fast track is the football-basketball track, where players spend several months between high school and the pros in a licensed-apparel-merchandising operation called “college.” The roundabout path is the hockey-baseball track, where smooth-faced boys are sent on a hobbit-like quest that routes them through Visalia and Wilkes-Barre and spits them out at the other end pot-bellied and scarred and looking like a degenerate Bob Probert (who you probably always thought of as the degenerate model).
Because of that maybe we owe Little Sun a debt of gratitude for its two years of high-school baseball prospects sets. Without them, how would we know that major-league malcontent Tyler Houston, instead of sporting a Pal Smurch autograph-model sneer, once sported … well, a high-school-level sneer? Or that the most famous denizen of the Little Sun high-school-prospects sets, Manny Ramirez, once wore clothes that fit and did not have hair that could double as an abacus?
Ramirez is the biggest name in these sets, but there are others. Ryan Klesko was a free-swinging free spirit who got old overnight and wound down his career in San Diego, in a park worse than Yosemite for his left-handed power stroke. Cliff Floyd had a long, decent career and a well-earned rep as a nice guy, but injuries turned him into John Mayberry Lite instead of Manny minus his 150-car freight train of baggage. Mike Sweeney hit almost .300 over a 15-year career as a DH and pinch-hitter, but had the misfortune to spend most of that career with teams worse than a Mitt Romney attack ad. Benji Gil took the good-field/no-hit shortstop paradigm in a whole ‘nother direction with a swing borrowed from Billy Ashley. Jimmy Haynes and Shawn Estes sported great arms and less feel for pitching than Newt Gingrich has for nuance. Andy Fox hung around the majors for 15 years, and I have no idea why. Maybe it’s because his name was so short that GMs glanced right over it on cutdown day, never realizing until June that their 25-man roster actually contained 26 players. Not that it mattered.
Otherwise, the best these sets have to offer is one semi-cup-of-coffee guy (Mike Busby), a mess of busts like Al Shirley, Earl Cunningham, Greg Blosser, and Tyrone Hill who had success written all over them until they were discovered by the curveball or the rotator cuff, and then an ever larger mess of never-weres. And given that there are 55 player cards spread over two years, and we’ve only named 14 names, there’s lots of never-weres in these sets.
That’s the point – actually, two points. The points are that in the overheated atmosphere of the trading-card universe circa 1989 people went gaga over the first Bo Dodson card, and that learned baseball people didn’t immediately peg Bo Dodson as just another slow-swinging, heavy-legged first baseman who actually played Bat, and played it no better than scores of others who could play other positions besides.
In Little Sun’s defense, 1989 was a crapshoot year for major-league talent. Tyler Houston went second overall in ’89, right after Ben McDonald; Frank Thomas went seventh. Mo Vaughn went 23rd, in between Tom Goodwin and Alan Zinter. The first round was conspicuously short on all-around players; it favored the freaks, the guys with one preternaturally immense foot of a skill, whether it was throwing a fastball (Jeff Juden, Kiki Jones), hitting with power (Cunningham, Thomas and Vaughn), running the bases (Goodwin), or catching the ball (Charles Johnson, Brent Mayne). It was a decent year for setup guys and backup catchers. By contrast, the 1990 draft was about the all-arounders, led by Chipper Jones. These things go in cycles, but the 1989-90 cycles were more violent than Tie Domi on Five-Hour Energy. With both legs covered in poison ivy.
Players aside, there’s not much to say about these cards. They were sold only as complete sets, so you’re either in on the concept or not. Save for a psychotropic cover card, designs are Walmart assemble-your-own minimalist as opposed to Scandinavian design, contact paper instead of woodgrain. Backs are blah-on-blah, even by the forgiving standards of late-‘80s sub-major-league sets – but, hey, design is overhead. At least the snap-latch plastic case, sealed with the classic Little Sun “LS,” is nice.
People who bought the Little Sun high-school-prospects sets were the ultimate betters-on-the-come of their day. They were laying a smallish sum of money on the possibility that one player out of 25 or so would hit the big time, and create a collectible worth far more than the price of entry.
They almost got it right. One of the players in one of the two sets posted Hall of Fame-worthy numbers, pharmaceuticals notwithstanding. At last glance, the Little Sun Ramirez was going for around $10, and the rest of the set was fetching a couple of bucks. The combined value of all the cards about equals the set’s issue price, meaning that 20 years of investing and hoarding and waiting and hoping and leafing through college brochures has generated a net return of nil.
That’s not bad for the card business, but remember: Your results may vary. That’s life. And life is not a game. Or a breakfast cereal.
*Milton Bradley the game manufacturer, not Milton Bradley the malcontent. They’re easy to tell apart: One is all about games, and the other wants nothing to do with games. Neither has had anything to do with drug dealing, as far as we can tell. And we’ll leave it at that.
There were two basic tracks you could take in The Game of Life. The short route took you straight from high school to a tricked-out plastic convertible. It was the Milton Bradley* approximation of drug dealing, with as many pitfalls along the way. The long route required more spins of the wheel to get you to the American Dream – a frothy concoction of spouse, children, college, home in the suburbs, career, and all the play money you can stuff in a suitcase – but it was worth it, because hard work, grinding your way down the Road of Life without ever dreaming of skipping ahead three spaces, is the way to get what you want in America. And not drug dealing. And certainly not spending your rainy Saturday afternoons playing a silly board game when you could be inventing The Twitter or something.
I bring this up in the context of trading cards because just like in The Game Of Life, in the Life of Game are two tracks pro athletes can take to get to the soft plastic convertible of their dreams. The fast track is the football-basketball track, where players spend several months between high school and the pros in a licensed-apparel-merchandising operation called “college.” The roundabout path is the hockey-baseball track, where smooth-faced boys are sent on a hobbit-like quest that routes them through Visalia and Wilkes-Barre and spits them out at the other end pot-bellied and scarred and looking like a degenerate Bob Probert (who you probably always thought of as the degenerate model).
Because of that maybe we owe Little Sun a debt of gratitude for its two years of high-school baseball prospects sets. Without them, how would we know that major-league malcontent Tyler Houston, instead of sporting a Pal Smurch autograph-model sneer, once sported … well, a high-school-level sneer? Or that the most famous denizen of the Little Sun high-school-prospects sets, Manny Ramirez, once wore clothes that fit and did not have hair that could double as an abacus?
Ramirez is the biggest name in these sets, but there are others. Ryan Klesko was a free-swinging free spirit who got old overnight and wound down his career in San Diego, in a park worse than Yosemite for his left-handed power stroke. Cliff Floyd had a long, decent career and a well-earned rep as a nice guy, but injuries turned him into John Mayberry Lite instead of Manny minus his 150-car freight train of baggage. Mike Sweeney hit almost .300 over a 15-year career as a DH and pinch-hitter, but had the misfortune to spend most of that career with teams worse than a Mitt Romney attack ad. Benji Gil took the good-field/no-hit shortstop paradigm in a whole ‘nother direction with a swing borrowed from Billy Ashley. Jimmy Haynes and Shawn Estes sported great arms and less feel for pitching than Newt Gingrich has for nuance. Andy Fox hung around the majors for 15 years, and I have no idea why. Maybe it’s because his name was so short that GMs glanced right over it on cutdown day, never realizing until June that their 25-man roster actually contained 26 players. Not that it mattered. That’s the point – actually, two points. The points are that in the overheated atmosphere of the trading-card universe circa 1989 people went gaga over the first Bo Dodson card, and that learned baseball people didn’t immediately peg Bo Dodson as just another slow-swinging, heavy-legged first baseman who actually played Bat, and played it no better than scores of others who could play other positions besides.
In Little Sun’s defense, 1989 was a crapshoot year for major-league talent. Tyler Houston went second overall in ’89, right after Ben McDonald; Frank Thomas went seventh. Mo Vaughn went 23rd, in between Tom Goodwin and Alan Zinter. The first round was conspicuously short on all-around players; it favored the freaks, the guys with one preternaturally immense foot of a skill, whether it was throwing a fastball (Jeff Juden, Kiki Jones), hitting with power (Cunningham, Thomas and Vaughn), running the bases (Goodwin), or catching the ball (Charles Johnson, Brent Mayne). It was a decent year for setup guys and backup catchers. By contrast, the 1990 draft was about the all-arounders, led by Chipper Jones. These things go in cycles, but the 1989-90 cycles were more violent than Tie Domi on Five-Hour Energy. With both legs covered in poison ivy.People who bought the Little Sun high-school-prospects sets were the ultimate betters-on-the-come of their day. They were laying a smallish sum of money on the possibility that one player out of 25 or so would hit the big time, and create a collectible worth far more than the price of entry.
They almost got it right. One of the players in one of the two sets posted Hall of Fame-worthy numbers, pharmaceuticals notwithstanding. At last glance, the Little Sun Ramirez was going for around $10, and the rest of the set was fetching a couple of bucks. The combined value of all the cards about equals the set’s issue price, meaning that 20 years of investing and hoarding and waiting and hoping and leafing through college brochures has generated a net return of nil.
That’s not bad for the card business, but remember: Your results may vary. That’s life. And life is not a game. Or a breakfast cereal.
*Milton Bradley the game manufacturer, not Milton Bradley the malcontent. They’re easy to tell apart: One is all about games, and the other wants nothing to do with games. Neither has had anything to do with drug dealing, as far as we can tell. And we’ll leave it at that.
Sunday, January 15, 2012
You Make The Call
They say confession is good for the soul, so I’m going to have one fine soul after this.
Brother, I have sinned. I helped put baseball cards in cans. I led the Dare to Tear brigade. I endorsed holograms. I perpetuated Sportflics and Action Packed. I never talked Signature Rookies out of anything. I agreed that beer cards were a good idea. I unequivocally asserted there was a market for a tractor-card set. I was there when Campbell’s Soup cards were spawned. I helped Metallic Images make tin cards of Elvis. I created APBA Big League Baseball, the baseball board game for people who find Candy Land too challenging. I was the word guy behind Salvino’s Bammers, the unabashed (and unlicensed) Beanie Baby rip-offs. I created a collectible card game in a morning. I was the world’s worst forger of facsimile autographs. I signed off on Berenstein Bears cards. Lion King 2? That was me.
The reason for all the breast-baring is that I'm going to write something snarky about a set created by some friends of mine, and I want it understood that my raiments are as far from dazzling white as you can get and still be in the color spectrum.
Now that I feel better about things, on to the snark.
In the early ‘90s, baseball cards were so hot that companies sprung up like soldiers sewn from dragon’s teeth to schlep near-baseball and/or near-card products meant to piggyback on licensed baseball issues. These products included the indecipherable Ken Griffey Jr. holograms, the indigestible Donruss Top of the Order collectible card game, the hemi-legendary Little Sun High School Baseball set, Star Company minor-league cards, Star Company major-league cards, Pacific Senior League cards, Flopps cards, Japanese baseball cards, Australian Baseball League cards, the Jim Thome Baseball Game, the Darryl Strawberry Saranac Glove card, the quite perplexing Major League Writers set, the quite gorgeous Conlon Collection cards, the quite less-than-gorgeous Legends of the Negro Leagues cards, and the subject of today’s screed, T&M Umpire Cards.
Umpire cards weren't a new idea. Umpires actually played a supporting role in the classic 1955 Bowman set, the set that brought a half-astonished, half-asleep image of Ed Honochick to a world of bike-riding, striped-T-shirt-wearing, flatopped, disbelieving nine-year-olds. However, a standalone umpire-card set is a different kettle of blue-clad meat, an adventure in Wackyland that makes Don Quixote's excursions look like a spin in one of Richard Branson's flying machines.
Even in a market glowing more white-hot than Satan’s tats, there is no path I can see that would have taken you from umpire cards to the Hamptons, the Framptons, or even the Cramdens. The absolute optimum scenario would have umpire cards scrabbling along for a couple of standalone series before being slurped up by a Fleer or Topps and incorporated into their regular sets. The norm would be dissipation, bankruptcy and ruin.
But you want to hear something really crazy? T&M Umpire Cards survived for three seasons, from 1988 to 1990, in the hot, steaming middle of the baseball-card boom.
Maybe that’s why two of T&M’s main principals, the card photographers Lou Sauritch and Mitch Haddad, are alive and well, and show up in the gutter only by choice.
The initial prognosis for the cards certainly suggests terminal illness. The set’s most intense shot features Rick Reed calling a player out at first on a routine call, an act that falls on the action spectrum somewhere between blowing your nose and ordering a side of bacon at a Waffle House. Furthermore, you look at the mugs of some of these umps and realize there’s a reason why they wear masks. There’s not quite as much avoirdupois as you might expect, but on the other hand, there’s not exactly an excess of flaming youth. A spin through a couple packs of umpire cards actually makes you yearn for a shot, any shot, of Charlie Hough. Heck, even a Jamie Moyer would do.
On the other hand, all is not gloom and doom and out-of-pocket expenses with T&M Umpire Cards. The photographs are great, as might be expected. Sauritch and Haddad are gifted old-school card photographers equally skilled at freezing action or bouncing a flash to capture the perfect portrait pose. The cardstock is quality, the backs include height and family status, and there’s a “You Make The Call” trivia fact on each regular card back. The lagniappe includes four Al Barlick puzzle cards that can be redeemed for an Al Barlick litho and an Al Barlick photo, making Al Barlick the umpire-card equivalent of cilantro. It’s everywhere, or at least it seems like it’s everywhere.
Plus, the cards actually got some distribution. I distinctly remember seeing T&M Umpire Cards for sale at the South Plover Motomart, north-by-northwest of the ostrich sticks, right next to the Swisher Sweets. I'm sure nary a day went by without some tough barrelling into that place and growling, "Yeah, gimme one o' them lighters with the flamin' skull on it, a couple of tins of Copenhagen, a pint of Yukon Jack -- and, yeah, how about a pack of umpire cards."
The ultimate problem with T&M Umpire Cards is that … well, the players aren’t players. They’re inanimate objects, basically, and sports cards of inanimate objects are a tough sell even for the completist collector deemed too out there for shows like I Live Surrounded By Piles Of Crap. The Starting Gate card from the Harness Heroes set is the ultimate expression of this, but there are plenty more: trophy cards that don’t show the athletes who won the trophies, the stadium and logo cards from Fleer Sport Stickers, all of Big League Bowling, half of every NASCAR set, the Pro Set Puck card, Gibson guitar cards, the SkyBox peach-basket card, cap cards, mask cards, helmet cards, and most immovably of all, the Pro Set Chris Berman card. No one got worked up over the Lady Byng Trophy rookie card, and no one gave a second look to Greg Bonin’s trading-card debut, either.
Given that, we probably should be dumbstruck with admiration that T&M Umpire Cards were able to parlay the same small roster of valueless parking-garages-in-blue into three years of faint-pulsed sales.
Then again, maybe not. You see, quite a lot of the products destined to fail came out all right. Tractor cards sold to the amazement of all, including the client. Campbell’s Soup cards tickled the fancy of quite a lot of hoarders-in-the-making. The Metallic Images Elvis cards were a semi-hit (mainly because quality control was so bad that it was virtually impossible to find a set without scratched cards and/or a mangled box). Salvino’s Bammers were a scary-huge seller for six months or so. And the baseball cards with my horrible facsimile autographs (intentionally non-authentic, and designed for insertion into Krause Publications sports periodicals) helped move hundreds of thousands of magazines.
The line back then was you could put anything on trading cards and it would sell. Thanks to T&M’s umpire cards, we know one of the boundaries of the term “anything.” It starts at Terry Tata, goes straight to Tim Tschida, and ends definitively at Rocky Roe.
And given that, Mitch and Lou just might forgive me for the snark.
Brother, I have sinned. I helped put baseball cards in cans. I led the Dare to Tear brigade. I endorsed holograms. I perpetuated Sportflics and Action Packed. I never talked Signature Rookies out of anything. I agreed that beer cards were a good idea. I unequivocally asserted there was a market for a tractor-card set. I was there when Campbell’s Soup cards were spawned. I helped Metallic Images make tin cards of Elvis. I created APBA Big League Baseball, the baseball board game for people who find Candy Land too challenging. I was the word guy behind Salvino’s Bammers, the unabashed (and unlicensed) Beanie Baby rip-offs. I created a collectible card game in a morning. I was the world’s worst forger of facsimile autographs. I signed off on Berenstein Bears cards. Lion King 2? That was me.
The reason for all the breast-baring is that I'm going to write something snarky about a set created by some friends of mine, and I want it understood that my raiments are as far from dazzling white as you can get and still be in the color spectrum.
Now that I feel better about things, on to the snark.
In the early ‘90s, baseball cards were so hot that companies sprung up like soldiers sewn from dragon’s teeth to schlep near-baseball and/or near-card products meant to piggyback on licensed baseball issues. These products included the indecipherable Ken Griffey Jr. holograms, the indigestible Donruss Top of the Order collectible card game, the hemi-legendary Little Sun High School Baseball set, Star Company minor-league cards, Star Company major-league cards, Pacific Senior League cards, Flopps cards, Japanese baseball cards, Australian Baseball League cards, the Jim Thome Baseball Game, the Darryl Strawberry Saranac Glove card, the quite perplexing Major League Writers set, the quite gorgeous Conlon Collection cards, the quite less-than-gorgeous Legends of the Negro Leagues cards, and the subject of today’s screed, T&M Umpire Cards.
Umpire cards weren't a new idea. Umpires actually played a supporting role in the classic 1955 Bowman set, the set that brought a half-astonished, half-asleep image of Ed Honochick to a world of bike-riding, striped-T-shirt-wearing, flatopped, disbelieving nine-year-olds. However, a standalone umpire-card set is a different kettle of blue-clad meat, an adventure in Wackyland that makes Don Quixote's excursions look like a spin in one of Richard Branson's flying machines.
Even in a market glowing more white-hot than Satan’s tats, there is no path I can see that would have taken you from umpire cards to the Hamptons, the Framptons, or even the Cramdens. The absolute optimum scenario would have umpire cards scrabbling along for a couple of standalone series before being slurped up by a Fleer or Topps and incorporated into their regular sets. The norm would be dissipation, bankruptcy and ruin.
But you want to hear something really crazy? T&M Umpire Cards survived for three seasons, from 1988 to 1990, in the hot, steaming middle of the baseball-card boom.
Maybe that’s why two of T&M’s main principals, the card photographers Lou Sauritch and Mitch Haddad, are alive and well, and show up in the gutter only by choice.
The initial prognosis for the cards certainly suggests terminal illness. The set’s most intense shot features Rick Reed calling a player out at first on a routine call, an act that falls on the action spectrum somewhere between blowing your nose and ordering a side of bacon at a Waffle House. Furthermore, you look at the mugs of some of these umps and realize there’s a reason why they wear masks. There’s not quite as much avoirdupois as you might expect, but on the other hand, there’s not exactly an excess of flaming youth. A spin through a couple packs of umpire cards actually makes you yearn for a shot, any shot, of Charlie Hough. Heck, even a Jamie Moyer would do.
On the other hand, all is not gloom and doom and out-of-pocket expenses with T&M Umpire Cards. The photographs are great, as might be expected. Sauritch and Haddad are gifted old-school card photographers equally skilled at freezing action or bouncing a flash to capture the perfect portrait pose. The cardstock is quality, the backs include height and family status, and there’s a “You Make The Call” trivia fact on each regular card back. The lagniappe includes four Al Barlick puzzle cards that can be redeemed for an Al Barlick litho and an Al Barlick photo, making Al Barlick the umpire-card equivalent of cilantro. It’s everywhere, or at least it seems like it’s everywhere.
Plus, the cards actually got some distribution. I distinctly remember seeing T&M Umpire Cards for sale at the South Plover Motomart, north-by-northwest of the ostrich sticks, right next to the Swisher Sweets. I'm sure nary a day went by without some tough barrelling into that place and growling, "Yeah, gimme one o' them lighters with the flamin' skull on it, a couple of tins of Copenhagen, a pint of Yukon Jack -- and, yeah, how about a pack of umpire cards."The ultimate problem with T&M Umpire Cards is that … well, the players aren’t players. They’re inanimate objects, basically, and sports cards of inanimate objects are a tough sell even for the completist collector deemed too out there for shows like I Live Surrounded By Piles Of Crap. The Starting Gate card from the Harness Heroes set is the ultimate expression of this, but there are plenty more: trophy cards that don’t show the athletes who won the trophies, the stadium and logo cards from Fleer Sport Stickers, all of Big League Bowling, half of every NASCAR set, the Pro Set Puck card, Gibson guitar cards, the SkyBox peach-basket card, cap cards, mask cards, helmet cards, and most immovably of all, the Pro Set Chris Berman card. No one got worked up over the Lady Byng Trophy rookie card, and no one gave a second look to Greg Bonin’s trading-card debut, either.
Given that, we probably should be dumbstruck with admiration that T&M Umpire Cards were able to parlay the same small roster of valueless parking-garages-in-blue into three years of faint-pulsed sales.
Then again, maybe not. You see, quite a lot of the products destined to fail came out all right. Tractor cards sold to the amazement of all, including the client. Campbell’s Soup cards tickled the fancy of quite a lot of hoarders-in-the-making. The Metallic Images Elvis cards were a semi-hit (mainly because quality control was so bad that it was virtually impossible to find a set without scratched cards and/or a mangled box). Salvino’s Bammers were a scary-huge seller for six months or so. And the baseball cards with my horrible facsimile autographs (intentionally non-authentic, and designed for insertion into Krause Publications sports periodicals) helped move hundreds of thousands of magazines. And given that, Mitch and Lou just might forgive me for the snark.
Friday, January 6, 2012
The Steampunk Facebook
January has come in like a lamb in central Wisconsin, stirring thoughts of Toy Fair sooner than usual.
“This is about toys, right?” I remember yelling down a dead-end hallway on the 14th floor. “Where are the kids? Where are the smiles? Where is the fun?”
The thing I liked best about Toy Fair – and I use the term “best” in an atypical sense – was its death-of-a-salesman aspect. Many of the smaller exhibitors were literally betting the farm on Toy Fair, on their geegaw catching the eye of a floorwalking Mattel exec or, best of all, the Wal-Mart buyer. Their lives were hinging on the vague promise of an informal chat with someone who knew the stateside rep for an offshore manufacturer who private-labeled stuff for Toys ‘R’ Us, the alternative was a career in video-store management, and God, I rooted for them. I hoped against hope their brass ring would turn up gold, but most times there wasn’t even a ring.
I remember two Canadian sisters who had a booth next to the booth of APBA, a respected sports-simulation game maker that had engaged me to create products, boost collectability and engage in general whoop-de-do. The sisters had created a game called Spellcast that they hoped would be their ticket off the prairies and on to – I don’t know; Edmonton, maybe. The game was worthy; less playable games have made it to the back corner at Target. We gave them all the free help we could over the back fence, but it didn’t do much good. They got the usual vague lies from buyers and were robbed at the World Trade Center during their night on the town. By the next year the sisters had split up, the game was scuffling and the WTC was on the ground. Their story wasn't par for the course, but it was a solid double-bogey.
There was a fin-de-siècle feeling to my last trip to Toy Fair. I knew it was going to be my last trip; I had a real paying job that took me reluctantly as far away from Toy Fair as a working stiff can get. The properties that had paid the bills were extinct, on life support or in remission – Gundam Wing, Digimon, Dragonball Z, Sailor Moon, OverPower, even Magic: The Gathering. 9/11 had trashed my business. The Pokémon magazine had folded. APBA had called it a day. The International Toy Building was being sold and all the 60-year-old cigar-chompers were being kicked down the neverending stairs.
I wandered the aisles and chomped the bagels with a greater sense of purpose that year. I was having my own Willy Loman moment; if I didn’t find a match somewhere at the show I was dooming myself to a life of – all right; I’ll say it – dental insurance.
That’s when I stumbled across PeopleCards.
When I saw PeopleCards I thought, "These are the most communist cards ever!" Really. From their workers-walking-side-by-side-into-a-brave-new-world logo to their San Francisco address, PeopleCards couldn't be redder if they featured I.W.W. slogans and lyrics to Joe Hill songs printed on Bolshevik board.
PeopleCards are all that their name implies, and nothing more or less. They're pictures of people on cardboard. The people are just people – your friends and neighbors, assuming you hail from the freakier parts of Greater California – and the pictures range from Uncle-Harry-in-the-backyard Instamatic shots to church-directory portraits.
In keeping with PeopleCards’ DIY aesthetic, the people featured on the card fronts write the card backs, and stray as far from the usual “Mickey hit .268 in the Sally League” prose of trading cards as they can get.
Consider these entries from the Big Book O’People Cards:
Richard Ravine, aka: Big Rich, Motto: Do not do it today!
John Ponsford, aka: Clark Kent, Favorite Book: Other people's diaries
Bob Bukin, Occupation: High Voltage Lineman, Favorite Animal: Poodle
Tamara Moreno, Occupation: Sex Instructor, Motto: If it feels good, do it!
David Chmiel, Ancestry: Polish, Idea of Perfect Happiness: Never being married
Randy Davis, aka Rhino, Most pronounced habit: Being naked at all times possible
(And yes, someone lists Independence Day as their favorite movie ever.)
Or consider in more detail, under the heading “Thermographics”:
My name is Melissa Altman, aka Motley. I'm a Russian/Jewish art restorer from Sherman Oaks, CA. My favorite animals are little monkeys, and my motto is, "Screw them if they can't take a joke!" My favorite TV show is Iron Chef, and I love to pretend I am a pirate. My favorite drink is Orangina and my most-used expression is "Nobody puts baby in the corner!" Oh, and I like anything with BBQ sauce.
Rick [Savage], also known as “The White Shadow,” can grow a serious mustache in an hour. His idea of perfect happiness is In-A-Gadda-Da-Vida. Rick’s most used expressions is “Das Freaky Weak!!”, and a weird thing he does is, “I talk to my food when I eat … ‘Are you precious little chillums ready for The White Shadow?’” Rick’s most pronounced habit: “Knockin’ bootz in the back seat of my Carlo.”
Proletarian pictures of proletarian people describing their proletarian lives, and nobody puts baby in the corner when he’s knockin’ bootz in the back seat of his Carlo. Does this sound like anything to you?
No? Then consider the words of PeopleCards founder Brant Herman in introducing PeopleCards on Feb. 6, 2002:
“PeopleCards … celebrate the oddities, quirks and interests of everyday people from around the world … You can … sign up for the chance to have your own PeopleCard printed. You can also visit www.peoplecards.net to experience PeopleCards' extended online community … Our website, PeopleCards.net, will revolutionize the trading-card experience by providing visitors with a myriad of ways to interact with each other – forums, homepages, galleries, email, and more.”
www.peoplecards.net? Forums, homepages, galleries, email, and more? At this point, if you’re not thinking Facebook you’re not thinking.
PeopleCards was Facebook before there was Facebook. Brant Herman was the steam-powered Mark Zuckerberg. He was Charles Babbage to Zuckerberg’s Steve Jobs. And Herman’s takeaway from PeopleCards? Bupkis.
Just as some of the first horseless carriages came festooned with fake horses’ heads so as not to overly upset the four-hoofed status quo, PeopleCards came with some prehensile trading-card appendages, so as not to give buyers too large a chunk of the future at once. For instance, you could play games with PeopleCards. My favorite, called “Connections,” goes like this:
Each player uses one pack of PeopleCards (8 cards). The oldest player throws out the first card. Each player looks for a connection or match between one of the cards in his/her hand and the card in play. Any player may play a card with a connection. Multiple matches are allowed.
When a match is made place your card on one of the four sides of the object card. State the match to the other players. If a player disagrees with your connection he/she may challenge. At this time you plead the case for your connection. The other players may agree or disagree. Majority wins.
Any card that has at least one open side is available for match play. Matches may be made with any open card. Play continues until no other connections can be made.
It’s not exactly Farmville, but look: no single winner. Everybody wins. How positively This Land Is Your Land.
The flaw in Brant Herman’s grand design is the flaw in most dreamers’ master strokes: money. (Socialism, meet capitalism.) PeopleCards cost $2.99 a pack. Two ninety-nine for eight cards where the very best card is literally a common and there are 1:18 odds of getting a Samuel Nandi (“The quality he likes most in himself: ‘Stripped Ego Nude’”) wasn't going to make the Wal-Mart buyer do backflips down the stuffed-plush aisle.
PeopleCards had zero moneymaking potential to an even greater extent than most big ideas. Steve Jobs could come galloping down from Valhalla on the back of Thomas Edison to rescue the franchise, and nothing would change. PeopleCards would still be DOA.
The ironic thing is that if they were flipped around, if the cards were used to push the site, PeopleCards truly were the Next Big Thing. They were Facebook with a homegrown Zynga. Kept as they were, with the site pushing the cards, PeopleCards were barely a footnote.
Just for the heck of it, I tried to track down Brant Herman on LinkedIn, the online PeopleCards for business types. I found a Brant Herman in the San Francisco area. He’s a project manager. He has one connection.
I wanted to ask him if he regretted anything about PeopleCards, but at the last minute I thought better of it. I didn't want to disturb his plans for a clockwork iPad.
For a time at the conclusion of the Handful O’Landfill era, Toy Fair was the highlight of my year. The show was held in February, in two quite separate buildings in New York, and I loved everything about it – seeing old friends, seeing new toys, doing good work, being immersed in a world where I truly belonged, eating the bagels in the press room, and schlepping from one end to another of the greatest city on earth until my feet bled.
The fair part of Toy Fair was held at the Javits Center, hard to the left-hand middle of Manhattan. Most of the rest of the show took place in the International Toy Building, a nondescript pile on the ugly end of Broadway filled with man-eating staircases, harsh fluorescent lights, artificial flowers, carnie-prize teddy bears, and cheerless people, fat importers and pale novelty-makers who smelled of cigars and tandoori takeaway.
“This is about toys, right?” I remember yelling down a dead-end hallway on the 14th floor. “Where are the kids? Where are the smiles? Where is the fun?”
“Can I light this thing?” was the response from a pot-bellied 60-year-old who proceeded to torch a black cheroot as big as your arm.
The thing I liked best about Toy Fair – and I use the term “best” in an atypical sense – was its death-of-a-salesman aspect. Many of the smaller exhibitors were literally betting the farm on Toy Fair, on their geegaw catching the eye of a floorwalking Mattel exec or, best of all, the Wal-Mart buyer. Their lives were hinging on the vague promise of an informal chat with someone who knew the stateside rep for an offshore manufacturer who private-labeled stuff for Toys ‘R’ Us, the alternative was a career in video-store management, and God, I rooted for them. I hoped against hope their brass ring would turn up gold, but most times there wasn’t even a ring.
I remember two Canadian sisters who had a booth next to the booth of APBA, a respected sports-simulation game maker that had engaged me to create products, boost collectability and engage in general whoop-de-do. The sisters had created a game called Spellcast that they hoped would be their ticket off the prairies and on to – I don’t know; Edmonton, maybe. The game was worthy; less playable games have made it to the back corner at Target. We gave them all the free help we could over the back fence, but it didn’t do much good. They got the usual vague lies from buyers and were robbed at the World Trade Center during their night on the town. By the next year the sisters had split up, the game was scuffling and the WTC was on the ground. Their story wasn't par for the course, but it was a solid double-bogey.
There was a fin-de-siècle feeling to my last trip to Toy Fair. I knew it was going to be my last trip; I had a real paying job that took me reluctantly as far away from Toy Fair as a working stiff can get. The properties that had paid the bills were extinct, on life support or in remission – Gundam Wing, Digimon, Dragonball Z, Sailor Moon, OverPower, even Magic: The Gathering. 9/11 had trashed my business. The Pokémon magazine had folded. APBA had called it a day. The International Toy Building was being sold and all the 60-year-old cigar-chompers were being kicked down the neverending stairs.
I wandered the aisles and chomped the bagels with a greater sense of purpose that year. I was having my own Willy Loman moment; if I didn’t find a match somewhere at the show I was dooming myself to a life of – all right; I’ll say it – dental insurance.
That’s when I stumbled across PeopleCards.
When I saw PeopleCards I thought, "These are the most communist cards ever!" Really. From their workers-walking-side-by-side-into-a-brave-new-world logo to their San Francisco address, PeopleCards couldn't be redder if they featured I.W.W. slogans and lyrics to Joe Hill songs printed on Bolshevik board.
PeopleCards are all that their name implies, and nothing more or less. They're pictures of people on cardboard. The people are just people – your friends and neighbors, assuming you hail from the freakier parts of Greater California – and the pictures range from Uncle-Harry-in-the-backyard Instamatic shots to church-directory portraits.
In keeping with PeopleCards’ DIY aesthetic, the people featured on the card fronts write the card backs, and stray as far from the usual “Mickey hit .268 in the Sally League” prose of trading cards as they can get.
Consider these entries from the Big Book O’People Cards:
Richard Ravine, aka: Big Rich, Motto: Do not do it today!
John Ponsford, aka: Clark Kent, Favorite Book: Other people's diaries
Bob Bukin, Occupation: High Voltage Lineman, Favorite Animal: Poodle
Tamara Moreno, Occupation: Sex Instructor, Motto: If it feels good, do it!
David Chmiel, Ancestry: Polish, Idea of Perfect Happiness: Never being married
Randy Davis, aka Rhino, Most pronounced habit: Being naked at all times possible
(And yes, someone lists Independence Day as their favorite movie ever.)
Or consider in more detail, under the heading “Thermographics”:
My name is Melissa Altman, aka Motley. I'm a Russian/Jewish art restorer from Sherman Oaks, CA. My favorite animals are little monkeys, and my motto is, "Screw them if they can't take a joke!" My favorite TV show is Iron Chef, and I love to pretend I am a pirate. My favorite drink is Orangina and my most-used expression is "Nobody puts baby in the corner!" Oh, and I like anything with BBQ sauce.
Rick [Savage], also known as “The White Shadow,” can grow a serious mustache in an hour. His idea of perfect happiness is In-A-Gadda-Da-Vida. Rick’s most used expressions is “Das Freaky Weak!!”, and a weird thing he does is, “I talk to my food when I eat … ‘Are you precious little chillums ready for The White Shadow?’” Rick’s most pronounced habit: “Knockin’ bootz in the back seat of my Carlo.”
No? Then consider the words of PeopleCards founder Brant Herman in introducing PeopleCards on Feb. 6, 2002:
“As the past months have shown us, it is the real people of this world that make the differences which we all value … Looking into the lives, personalities and experiences of real people, rather than artificial experiences of actors and models, is the way for our culture to realize how truly great we are …
www.peoplecards.net? Forums, homepages, galleries, email, and more? At this point, if you’re not thinking Facebook you’re not thinking.
PeopleCards was Facebook before there was Facebook. Brant Herman was the steam-powered Mark Zuckerberg. He was Charles Babbage to Zuckerberg’s Steve Jobs. And Herman’s takeaway from PeopleCards? Bupkis.
Just as some of the first horseless carriages came festooned with fake horses’ heads so as not to overly upset the four-hoofed status quo, PeopleCards came with some prehensile trading-card appendages, so as not to give buyers too large a chunk of the future at once. For instance, you could play games with PeopleCards. My favorite, called “Connections,” goes like this:
Each player uses one pack of PeopleCards (8 cards). The oldest player throws out the first card. Each player looks for a connection or match between one of the cards in his/her hand and the card in play. Any player may play a card with a connection. Multiple matches are allowed.
When a match is made place your card on one of the four sides of the object card. State the match to the other players. If a player disagrees with your connection he/she may challenge. At this time you plead the case for your connection. The other players may agree or disagree. Majority wins.
Any card that has at least one open side is available for match play. Matches may be made with any open card. Play continues until no other connections can be made.
It’s not exactly Farmville, but look: no single winner. Everybody wins. How positively This Land Is Your Land.
The flaw in Brant Herman’s grand design is the flaw in most dreamers’ master strokes: money. (Socialism, meet capitalism.) PeopleCards cost $2.99 a pack. Two ninety-nine for eight cards where the very best card is literally a common and there are 1:18 odds of getting a Samuel Nandi (“The quality he likes most in himself: ‘Stripped Ego Nude’”) wasn't going to make the Wal-Mart buyer do backflips down the stuffed-plush aisle.
PeopleCards had zero moneymaking potential to an even greater extent than most big ideas. Steve Jobs could come galloping down from Valhalla on the back of Thomas Edison to rescue the franchise, and nothing would change. PeopleCards would still be DOA.
The ironic thing is that if they were flipped around, if the cards were used to push the site, PeopleCards truly were the Next Big Thing. They were Facebook with a homegrown Zynga. Kept as they were, with the site pushing the cards, PeopleCards were barely a footnote.
Just for the heck of it, I tried to track down Brant Herman on LinkedIn, the online PeopleCards for business types. I found a Brant Herman in the San Francisco area. He’s a project manager. He has one connection.
I wanted to ask him if he regretted anything about PeopleCards, but at the last minute I thought better of it. I didn't want to disturb his plans for a clockwork iPad.
Friday, December 23, 2011
Happy HOLidays, Part 1
I have things backward in this entry, so forgive me.
My New Year’s resolution for “Handful O’Landfill” is that I will edit and compile these entries into a book-length something when I hit 50 entries – an event I would very much like to happen early in 2012. So the more posts, the better is my philosophy. But no sacrificing quality. No siree. You can’t do away with something that isn’t there to start with.
With New Year’s disposed of, on to Christmas.
My Christmas gift for you isn’t as tuneful as Phil Spector’s, but it also doesn’t involve wolverine-fur hairpieces or dumpsters full of cocaine. It’s also regifting, in a sense. I’m giving these to you, though I still have them physically. Because they are, like, valuable collectibles.
Nothing says Christmas like a holiday-themed Flik It Kick It Football, right? The fine folks at FIKI sent me this sometime in the early ‘90s and it wound up at work, of all places. I mean, who dreams of playing fingertip tabletop football at work? FIKIs were licensed for many college and pro sports teams, but they couldn’t escape the fact that as a functional item a well-folded-and-taped piece of filler paper worked better, and as collectibles, King-B Jerky Stuff discs beat them eight ways to Sunday. Mele kalikimaka anyway, boyos.Moving on to the Christmas cards, I miss Inkworks. Not for its formulaic-in-a-pretty-good-way cards but for its Christmas cards, and especially for the folks behind Inkworks. Head Inkworker Allan Caplan defines “impish,” with a voice straight outta Brooklyn. I can still do a great, “Hi, Kiiiiiiiiit. This is Aaaaaaaaaaalan Caaaaaaplaaan.” Martha Modlin is an out-and-out sweetheart. And they both had the wacky idea that trading cards should be fun.
Every year Inkworks would send its A list a special card that promoted the season and its latest product in a fair-ish 25-75 split. Sometimes the product was good – Kung Fu Panda. Sometimes it was not so good – Angel. Sometimes it was just Inkworks being Inkworks. But they were always welcome, and I’m proud to say I never sold one when they were valuable, because now they’re worthless.
Quiz time! Fifty bonus points and my last unopened box of Pacific Flash Cards if you can tell me what the Bible verse is inside this card. That's right – "To every thing there is a season, and a time to every purpose under Heaven." I always associate Pete Seeger, Roger McGuinn and the Byrds with Joe DiMaggio, and I know you do, too. This effort is from Major League Marketing, renowned shouters-into-phones and distributors of Score and Pinnacle, and its subliminal purpose under Heaven was to promote Score Masters, one of the first attempts to fuse art and baseball cards, though not the ugliest.
The only thing missing from this card? The reindeer with the computer Photoshopping Eric Lindros' head on Santa's body.
And look! Here's Eric Lindros' head, attached awkwardly to the body of some minor-league hockey player. "Peace on Earth" is written inside this Major League Marketing card, because minor-league hockey is synonymous with peace on earth. And chronic traumatic encephalopathy.
People paid big money for Pro Set's Santa Claus cards for reasons both clear and obscure. The clear reason was that people thought the trading card was rare, though "rare" in a Pro Set context meant "less than 2.7 million." Otherwise, the delightful Rick Brown art gives you plenty to ponder – cards of what appear to be a Giant and a Viking and a Bear in addition to the Man in Red himself, a Pro Set binder (full of Chris Berman cards, no doubt), and the Great Ones book, an NFL Properties production that like all NFL Properties productions marginalized the league's dynamic past in favor of a much-better-paying present. The faux elves peering through the window are Pro Set demagogue Lud Denny on top and (I believe) NFL Properties chief John Bello below. Denny is plotting how to get the Big Guy to ditch the toymaking operation in favor of printing presses cranking out more of that great Pro Set Series II. Not sure what Bello is doing there.
Brown returned in 1990 and ditched Denny and trading cards (except for some Pro Set packs, a Christian Okoye card and a possible Baltimore Ravens sighting, six years before they actually began play) in favor of NFL Properties' Super Bowl book project – another NFL-sanctioned attempt to mess with football's time-space continuum and split league history into B.C. (Before Commercialism) and A.D. (Anno Dominance). Carb-lovers should note the peanut M&Ms in the candy dish and a half-eaten Super Bar, the abortive Official Confection Treat of the NFL, at Santa's right hand. The December Employee of the Month is less of a scary clown than Lud Denny, unless it’s Denny in mufti, in which case it's totally scary-clown.
The next year, a recently-divorced-from-the-NFL Pro Set returned with another take on the Santa-Claus-as-card-collector theme. Note the NHL hat and the skates and stick hanging in the background, but no helmet. Hey, Santa: You really think that mane’s gonna protect you from an Al MacNeil slap shot? All right, man; it’s your Christmas.
Also notice the absence of any Puck/Rondelle bars. Based on last year’s greeting, I know why. They’re sleeping with the Super Bars.
A hockey card appears to be falling into the bag, along with a Yo! MTV Raps Boyz II Men card, a Payne Stewart PGA card, and a card of an unidentified Colt. Lud Denny makes another appearance as a poster elf. If the poster could talk it'd be telling Santa to set a few thousand cases aside for some special distributors who have been real nice.
This is the best Christmas card of all, and it’s from and for no one in particular. The credit line on the back reads “Mudville Baseball Art, Box 334, McIntosh, MN,” and even though you know the rest I’m going to say it anyway. There was no joy in Mudville when the makers of these cards figured out this Babe was not their salvation. But I still love it.
Finally, there was a time when the otherworldly illustrations of Mark Martin were a big part of my professional life. So while this isn’t a valuable sports collectible per se, I reproduce his holiday greeting in all its whacked-out glory, in fervent hopes that you go back and check out his 20 Nude Dancers 20 collections.
Merry Christmas to all. And watch out for the Martians.
Monday, December 19, 2011
Happy Baseball Freaking Birthday
So I reached into one of the file boxes holding the entire history of the Handful O’Landfill era in press releases and sell sheets and pulled out a folder with a Sharpie scrawl that read “Misc. Non-Card Baseball.”
Lest we forget, there was a time when a cassette was on top of the high-tech ziggurat, when the idea that you could record a whopping 45 minutes of music on a piece of iron-oxide-coated plastic only slightly more expansive than the hook to a Black-Eyed Peas song (but much deeper) had the stupendous import of a French nail treatment done in iPads.
You can take it from here.
O frabjous day calloo callay. It couldn’t have been better if I had answered the doorbell and found Tim Tebow on my stoop, in the arms of Lindsey Vonn. And Newt Gingrich.
The folder was surprisingly thin. It did contain a press release from demi-legendary semi-legit cardmaker Little Sun touting its first set of high-school all-stars, the set that put Little Sun on the map, albeit somewhere in southwestern Oklahoma. This was the first card that showed Manny before Manny was Manny being Manny, even though technically Manny couldn’t be anything besides Manny being Manny without running afoul of immigration or the Social Security Administration or amazon.com or something.
That’s a topic for a different column, Manny and Little Sun and the first card of big-league malcontent Tyler Houston, sporting a sneer that put to shame even the twisted lips of James Thurber’s great dysfunctional national hero, Pal Smurch. This column is about some of the other stuff in the folder.
In addition to an embarrassingly self-congratulatory press release from the U.S. Playing Card Company, makers of a set of big-leaguer playing cards I was all prepared to like in a future column (how’s this for self-congratulatory: “Sales for the first edition were extraordinary. Over 600 customers eager to receive the new deck called during the first week of the 1990 All-Star playing card release in April.” Six hundred customers? In a week? A hundred customers a day, in a business where press runs of under a million were considered scarce, and collectors rang the phones like Quasimodo on speed? Oh, mur-der), there was this press release, from the legitimately high-falutin’ firm of Silverman, Warren/Kremer (their punctuation, not mine) in New York:
Many Top Baseball Stars To Be Featured In Unique Gift Idea;
‘A Happy Baseball Birthday’ To Reach Retailers In April
A Happy Baseball Birthday. And what goes into a Happy Baseball Birthday, you may well ask?
How about: a cassette tape. Hoo doggie.
Lest we forget, there was a time when a cassette was on top of the high-tech ziggurat, when the idea that you could record a whopping 45 minutes of music on a piece of iron-oxide-coated plastic only slightly more expansive than the hook to a Black-Eyed Peas song (but much deeper) had the stupendous import of a French nail treatment done in iPads. We were discussing this the other day in the context of car CD changers. Cars these days have six-disc changers the way they have engines, but when in-car CD changers came out it was like the day they quit putting whalebone in corsets. You mean I can put six CDs in my car? At once? And I can listen to music five hours straight and not have to do anything else? And at this point most people fainted dead away and had to wait until their cars smashed head-on into telephone poles to be revived. Or not.
Of all the defunct audio technologies I've tried to explain to my kids, they get cassettes least. Phonograph albums they get, in a prop-driven sort of way. Eight-tracks even make more sense to them, probably because they've never heard an eight-track. But they have the idea that the cassette tape and cassette-tape players, especially portable ones like the Walkman, were invented by Playskool and sold to three-year-olds whose parents couldn't afford iPods.
Anyhow, enough about the technology. Think of the execution. The Happy Baseball Birthday card carried an MSRP of $7.99. Now, imagine you're a seven-year-old in 1991 and you're having a birthday party. Your mom has told all the invited guests not to spend more than $10 on you – a reasonable amount in those days. (Heck, a reasonable amount in these days.)
So it comes time for gift opening, and you get the usual hodgepodge: Some G.I. Joe figurines, a couple of LEGO sets, a Furby ("From Tyler" – figures; I never liked the little dweeb anyway) and then a thin package with a couple of lumps and bumps.
"Oh, boy – Sega Game Gear," you think. Just what you'd wanted, forever and ever and EVER! So you tear open the package with trembling fingers and discover (switching back to Silverman, Warren/Kremer mode here), "a high-quality audio cassette with a two-minute birthday greeting from a Major League Baseball star [Kevin Maas, in this case], as well as a special photograph collectible card with the player's autograph printed on the back." And three packs of strawberry Bubble Yum.
You seek out the offender and find him buck-toothed and smiling in the corner, smeared with Rocky Road from ear to ear.
"Get out of my party!" you scream at him, pounding him with tiny fists of rage and shattering his genuine gold-plated-plastic Screaming Siren Sound Effect, imported from China at $15 the gross. "I never want to see you again! You're not my friend any more EVER!" And so on.
Don't be thinking it was just the fact that little C.J. chose as his gift a card of an ineffectual though good-looking slugger with more holes in his swing than in an average Dancing With The Stars costume. The Happy Baseball Birthday thing came in many other flavors, including Tony Gwynn, Dennis Eckersley, John Smoltz, Mark Grace, the Ken Griffeys, Kevin McReynolds, John Franco, Kevin Mitchell, and – look, chicos! – Ruben Sierra, reading his special birthday greeting in Spanish (because if he read it in English you'd think the wow and flutter was all out of whack again). It's just that on the bang-for-the-buck scale it's no Kim Kardashian, if you catch my drift.
It should be obvious from the fact that no one has wished their buddy a Happy Baseball Birthday for a good 20 years that this particular attempt to scoop a ladle off of the gravy train went a-glimmering, and it's probably for the best. Think of what the 2011 model of a Happy Baseball Birthday would look like:
It's Wyoming's seventh birthday and all his friends are there: Cheyenne, Cody, Sheridan, Casper, Douglas, Laramie, Powell, Rock Springs, and Utah, the little neighbor boy. His mom has told all the invited guests not to spend more than $15 on Wyoming – a more-than-reasonable amount these days.
So it comes time for gift opening, and Wyoming gets the usual hodgepodge: a couple of Bakugans, two LEGO sets, a Wimpy Kid book, a Webkinz ("From Lander," the little dweeb) and then a thin package with a couple of lumps and bumps.
"Oh, boy – Pokemon," you think. Just what you'd wanted, forever and ever and EVER! So you tear open the package with trembling fingers and discover ... nothing.
"It's actually a high-quality mp3 with a two-minute birthday greeting from a Major League Baseball star [Brennan Boesch, in this case]," little Torrington in the corner pipes up, his face smeared with dirt-and-worm cup, "and a special virtual collectible card with the player's autograph printed on the back. Oh, but it's all in the cloud."
Wyoming's little lower lip starts to tremble. "So you got me ... nothing?" he says, as visions of a full-scale evacuation dance through his mother's head.
Well, I also got you this," Torrington says, and reaches into his pocket and produces three packs of strawberry Bubble Yum.You can take it from here.
Wednesday, November 9, 2011
Flairum Scarum
The last time we met (and it seems so long, long ago – oooh! I hardly recognize you, you’ve gotten so taaaalllll) we were discussing the unmitigated delight that ensues when you take a series of comic books that is completely non-essential to the war effort, the peace effort, and all efforts in between, and make an utterly unneeded series of trading cards showing characters from those comics and any – ahem! – action involving them. It certainly is unmitigated. Right down to the widdle nubbins.
Anyhow, in that last column I took on (or down, depending on your point of view) Upper Deck/Pyramid’s Valiant cards and Fleer/SkyBox’s Marvel vs. Wildstorm cards. Their putridity did not go unpunished, but I still feel like David Allan Coe in “You Never Even Called Me By My Name.” You know, my friend Kit Kiefer wrote that column, and he told me it was the perfect crappy-comics-card column. Well, I wrote him back and told him he did not write the legendary perfect crappy-comics-card column because he didn’t say anything about pickup trucks, rain, mama, prison, or getting drunk. So he wrote me back these paragraphs, and now I’m proud to say he did write the legendary perfect crappy-comics-card column, and I’m privileged to repeat it here for all of you.
Basically, I was drunk the day my ma got out of prison, and I went to pick her up in the rain. But before I could get to the station in my pickup ………………. truck, she got runned over by a damned old train carrying Fleer Flair comic-book cards.
If I had thought Marvel vs. Wildstorm was the nadir, I realize now that not only was it not the nadir, it wasn’t even the top of the bottom of the middle of the place two spaces above the nadir. Fleer Flair comic-book cards may not be the nadir, either, but I think I can see it from here – or I could, if the goldarn holoflake glitter crud wasn’t blinding me.
If, Allah be praised, you had forgotten about Fleer Flair, let me refresh your memory. For a time there was a space race going on among the major manufacturers seeing who could make the most needlessly flashy, wretchedly excessive trading card. Basically, they were in a duel to the death to create a card that could sing “Benny and the Jets” in six-inch platforms with goldfish swimming around in the heels. Now I look at that competition and wonder why companies simply didn’t include a decoupage kit and a tube of glitter in every pack, because that’s what it amounted to.
Fleer Flair’s No. 1 shtick was ... wait for it ... thickness. No other card was thicker than Fleer Flair. Fleer Flair could stop a hollow-point .38; everyone else couldn't stop a BB. Fleer Flair was the New Oxford Dictionary; everyone else was Funk & Wagnalls. Fleer Flair was Hardee's; everyone else was McDonald's. Never you mind that as product attributes go a thicker card is like a more colorful abbatoir, but it belonged to Fleer Flair and ain’t nobody touchin’ it.
Flair’s other hat-hook was holofoil – i.e., glitter – which many other cards had, but not to the extent that Fleer Flair had it. Glitter seemed to escape from the cards into the surrounding atmosphere, so that when you flipped open one of Flair’s short-lived cigarette-styled packs (still the best thing about the product by far) you expected to be greeted by a puff of glitter, like what you’d see if you were in the bathroom while Tinker Bell was taking a shower.
Okay, there was some method to this über-düber-ultra-premium madness. The ineffable logic of the trading-card business was that if Product Y (in the spirit of the moment, we’ll relabel that “Product Why?”) sells x cases the first time around, the next time around you make x-minus-5 percent. And then the next next time around you make x-minus-5 percent-minus-5 percent. Drove the Harvard Business School grads nuts, that logic. If you follow that logic all the way down the drain, eventually you get to a point where you’re making one case of a product one year and 95/100ths of a case the year after that, and so on.
I figured it would take maybe not 100 years but at least a decade to get near Zerosumville. It actually took about 20 months.
Now, I realize I'm being a bit ambiguous, but it's only because those darn facts keep messing with my recollections. I will swear to you on a stack of Heroes of the Old Testament cards that there was a Fleer Flair set showing characters from selected Malibu and Image comics. I am haunted by a Flair card of the much-more-immortal-than-inimitable Prime, though I can produce no evidence to suport my claim. There's plenty of evidence of Fleer Flair Marvel cards, if only because the half-life of those babies is north of an epoch -- about six miles north, if Google Maps can be believed.
Image or Malibu or no, one of the few redeeming qualities of Fleer Flair comic-book cards was that they came out toward the end of the zero-sum games, so there aren’t many of them around to clog up the commons bins or hang out on barbecue grills prior to being eaten by a dog.
You think I jest? My friend John B. Seals had a good thing going for the better part of a decade where he comparison-tested trading cards by flinging them at things ninja-star fashion, cooking them on a barbecue grill and having his dog, the immortal Zach Malamute, try to eat them. I daresay I’ve never seen a better test of a card’s worthiness, probably because there aren’t any.
"I remember that Fleer Flair gave Sportflics a run for their money as the most indestructible card," Seals says. "But dip it in bacon grease or cover it in barbecue sauce, and Zach would have eaten either one of them. Maybe the plastic on a Sportflic would have stopped him for a second compared to a Fleer Flair, but this was a dog who ate the aluminum siding off my house. And Fleer Flairs were superior to early every other card when put in your bicycle spokes."
Given that there aren't any of these cards around, their essential pork-barrel-project uselessness becomes easier to bear. It's hard to criticize something for being useless when there's none of it around to use, even if that means substituting for a pig ear in the eyes (and jowls) of a siding-chomping canine.
So I won't say that the Deadpool cover collection could subsitute for Rick Santorum's presidental candidacy, or that the various Spider-Man cards could replace a whole season of DC Cupcakes, because it doesn't matter. It's like that thing Superman did to Lois Lane afer she discovered his identity in Superman 2. It never happened, and you can't prove that it did.
So to wrap all this up in a bacon-scented bow, Fleer Flair comic-book cards are a needless application of unwanted technology applied in the service of a useless series of worthless comics. Zach might disagree, but he's a dog, and a non-pretend dead one at that. So the verdict stands.
Anyhow, in that last column I took on (or down, depending on your point of view) Upper Deck/Pyramid’s Valiant cards and Fleer/SkyBox’s Marvel vs. Wildstorm cards. Their putridity did not go unpunished, but I still feel like David Allan Coe in “You Never Even Called Me By My Name.” You know, my friend Kit Kiefer wrote that column, and he told me it was the perfect crappy-comics-card column. Well, I wrote him back and told him he did not write the legendary perfect crappy-comics-card column because he didn’t say anything about pickup trucks, rain, mama, prison, or getting drunk. So he wrote me back these paragraphs, and now I’m proud to say he did write the legendary perfect crappy-comics-card column, and I’m privileged to repeat it here for all of you.
Basically, I was drunk the day my ma got out of prison, and I went to pick her up in the rain. But before I could get to the station in my pickup ………………. truck, she got runned over by a damned old train carrying Fleer Flair comic-book cards.
If I had thought Marvel vs. Wildstorm was the nadir, I realize now that not only was it not the nadir, it wasn’t even the top of the bottom of the middle of the place two spaces above the nadir. Fleer Flair comic-book cards may not be the nadir, either, but I think I can see it from here – or I could, if the goldarn holoflake glitter crud wasn’t blinding me.
If, Allah be praised, you had forgotten about Fleer Flair, let me refresh your memory. For a time there was a space race going on among the major manufacturers seeing who could make the most needlessly flashy, wretchedly excessive trading card. Basically, they were in a duel to the death to create a card that could sing “Benny and the Jets” in six-inch platforms with goldfish swimming around in the heels. Now I look at that competition and wonder why companies simply didn’t include a decoupage kit and a tube of glitter in every pack, because that’s what it amounted to.
Fleer Flair’s No. 1 shtick was ... wait for it ... thickness. No other card was thicker than Fleer Flair. Fleer Flair could stop a hollow-point .38; everyone else couldn't stop a BB. Fleer Flair was the New Oxford Dictionary; everyone else was Funk & Wagnalls. Fleer Flair was Hardee's; everyone else was McDonald's. Never you mind that as product attributes go a thicker card is like a more colorful abbatoir, but it belonged to Fleer Flair and ain’t nobody touchin’ it.
Flair’s other hat-hook was holofoil – i.e., glitter – which many other cards had, but not to the extent that Fleer Flair had it. Glitter seemed to escape from the cards into the surrounding atmosphere, so that when you flipped open one of Flair’s short-lived cigarette-styled packs (still the best thing about the product by far) you expected to be greeted by a puff of glitter, like what you’d see if you were in the bathroom while Tinker Bell was taking a shower.
Okay, there was some method to this über-düber-ultra-premium madness. The ineffable logic of the trading-card business was that if Product Y (in the spirit of the moment, we’ll relabel that “Product Why?”) sells x cases the first time around, the next time around you make x-minus-5 percent. And then the next next time around you make x-minus-5 percent-minus-5 percent. Drove the Harvard Business School grads nuts, that logic. If you follow that logic all the way down the drain, eventually you get to a point where you’re making one case of a product one year and 95/100ths of a case the year after that, and so on.
I figured it would take maybe not 100 years but at least a decade to get near Zerosumville. It actually took about 20 months.
Now, I realize I'm being a bit ambiguous, but it's only because those darn facts keep messing with my recollections. I will swear to you on a stack of Heroes of the Old Testament cards that there was a Fleer Flair set showing characters from selected Malibu and Image comics. I am haunted by a Flair card of the much-more-immortal-than-inimitable Prime, though I can produce no evidence to suport my claim. There's plenty of evidence of Fleer Flair Marvel cards, if only because the half-life of those babies is north of an epoch -- about six miles north, if Google Maps can be believed.
Image or Malibu or no, one of the few redeeming qualities of Fleer Flair comic-book cards was that they came out toward the end of the zero-sum games, so there aren’t many of them around to clog up the commons bins or hang out on barbecue grills prior to being eaten by a dog.
You think I jest? My friend John B. Seals had a good thing going for the better part of a decade where he comparison-tested trading cards by flinging them at things ninja-star fashion, cooking them on a barbecue grill and having his dog, the immortal Zach Malamute, try to eat them. I daresay I’ve never seen a better test of a card’s worthiness, probably because there aren’t any.
"I remember that Fleer Flair gave Sportflics a run for their money as the most indestructible card," Seals says. "But dip it in bacon grease or cover it in barbecue sauce, and Zach would have eaten either one of them. Maybe the plastic on a Sportflic would have stopped him for a second compared to a Fleer Flair, but this was a dog who ate the aluminum siding off my house. And Fleer Flairs were superior to early every other card when put in your bicycle spokes."
Given that there aren't any of these cards around, their essential pork-barrel-project uselessness becomes easier to bear. It's hard to criticize something for being useless when there's none of it around to use, even if that means substituting for a pig ear in the eyes (and jowls) of a siding-chomping canine.
So I won't say that the Deadpool cover collection could subsitute for Rick Santorum's presidental candidacy, or that the various Spider-Man cards could replace a whole season of DC Cupcakes, because it doesn't matter. It's like that thing Superman did to Lois Lane afer she discovered his identity in Superman 2. It never happened, and you can't prove that it did.
So to wrap all this up in a bacon-scented bow, Fleer Flair comic-book cards are a needless application of unwanted technology applied in the service of a useless series of worthless comics. Zach might disagree, but he's a dog, and a non-pretend dead one at that. So the verdict stands.
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